![]() The game allow players to slam their opponents until they crash. Sorry.7 Best Settings For Burnout 3: Takedown PS2 ISO: DamonPS2 Pro apk Emulator on Android phones About Burnout 3 Takedown Damon Ps2 apk and PCSX2 Highly Compressed ![]() (Whew, didn't expect to go on for that long. The moment-to-moment gameplay in Burnout Revenge is a ton better than in Burnout 3: Takedown. The reason I like Revenge so, so much more than Takedown is because the cars have rubber-band AI that are able to keep up with you, so you can keep continually boosting if you keep taking them down while it still feels like a race. That means that you have to stop boosting, since the boost you get from airtime, drifting, and oncoming just isn't enough to sustain the boost, drop back, (IN A RACING GAME), and try to take out another car to get your boost back up. However, you're generally too fast for the other cars to catch up with you when you're boosting. You have to take down other opponents to get boost. I'm not sure whether or not this happens really late in the game, I generally stop after 2 or 3 races, but the racing balance is all off. There's no verticality, I only like about 1/3 of the songs, that DJ is terrible, along with the unskippable tutorials that the game starts with, both of them, picking up collectibles in the crash mode is absolutely ridiculous, (I hate it in Danger Zone, too), the creepy sound effects that play during the aftertouch takedowns make me not want to do aftertouch takedowns, (which is better in every other game that has them), and. I've always found Burnout 3: Takedown to be. I like Burnout 2: Point of Impact, Burnout Revenge, Burnout Paradise, and even Burnout Legends way, way more than Burnout 3: Takedown. Burnout is by far my favorite game series, the reason I talk about it so much, but I can't like Burnout 3. I really want to love Burnout 3, but I just can't. I never find myself going back to Burnout 3, even when I have the choice to. Burnout 2 and Burnout Revenge are just more rewarding, and have better moment-to-moment gameplay. That's why I'm so confused as to why people like Burnout 3 so much. Again, like in Burnout Revenge, that means you never have to stop boosting, unlike in Burnout 3. The truly brilliant thing is that you can chain these boosts, having a counter that grows the more riskily you drive. While you can't add to the boost as you're boosting, if you drive riskily, getting airtime, drifting, getting near misses, etcetera, once you run out of boost, the bar refills. Once you reach full boost, you can use the boost. In Burnout 2, there's the Burnout system, my favorite twist in a racing game. ![]() Click to shrink.Trust me, I've played Takedown. ![]()
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